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Soon after its release, we started working on a sequel that was going to be called Hop, Bunny, Hop! The game engine was done fairly quickly, but we had trouble getting the graphics to look right. Igor Pusenjak: One of the first games we released for iPhone was Eat, Bunny, Eat! Your goal, as a bunny character, was to catch and eat carrots that fall from the sky. What was the inspiration for Doodle Jump? My focus is marketing and business development. On the business side, we both work on product management, with Marko taking the lead. Marko, who's a veteran mobile applications developer, does all the programming, while the graphics are my responsibility. Igor Pusenjak: Lima Sky was founded in July 2008, shortly after the iTunes App Store launch, with the release of our first iPhone app, iBubbleWrap!Īt its core, the company is my brother Marko and me. Pocket Gamer: Before we start on Doodle Jump, can you give us some background to Lima Sky? We caught up with developer brothers Igor and Marko Pusenjak (photo credit: Jasna Pusenjak) to find out more. There aren't many examples, but one such is Lima Sky's Doodle Jump a game so simple and yet so enjoyable that playing it always makes you happy and you always want another go.Īdd in its social networking features, regular updates, and mash-ups with other games, and it's no surprise Doodle Jump has been in the App Store charts for months. At its best, the 99c game is a perfectly-formed slice of bite-sized fun in which everyone can partake.
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